fix: cleanup for onboarding

This commit is contained in:
Sebastian Rust
2024-08-02 09:25:19 +02:00
parent d52eceb5a0
commit 9b465abc04
10 changed files with 146 additions and 116 deletions

69
scratch/modulated-cca.cc Normal file
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#include "ns3/modulatedCCA-helper.h"
#include "ns3/applications-module.h"
#include "ns3/core-module.h"
#include "ns3/internet-module.h"
#include "ns3/network-module.h"
#include "ns3/point-to-point-module.h"
#include "ns3/log.h"
/**
* \file
*
* Explain here what the example does.
*/
using namespace ns3;
NS_LOG_COMPONENT_DEFINE("ModulatedCCAExample");
int
main(int argc, char* argv[])
{
bool verbose = true;
CommandLine cmd(__FILE__);
cmd.AddValue("verbose", "Tell application to log if true", verbose);
cmd.Parse(argc, argv);
// Setup two nodes
NodeContainer nodes;
nodes.Create(2);
PointToPointHelper pointToPoint;
pointToPoint.SetDeviceAttribute("DataRate", StringValue("5Mbps"));
pointToPoint.SetChannelAttribute("Delay", StringValue("2ms"));
NetDeviceContainer devices;
devices = pointToPoint.Install(nodes);
InternetStackHelper stack;
stack.Install(nodes);
Ipv4AddressHelper address;
address.SetBase("10.1.1.0", "255.255.255.0");
Ipv4InterfaceContainer interfaces = address.Assign(devices);
Ipv4Address serverAddress = interfaces.GetAddress(1);
// Create ModulatedCCA
ModulatedCCAHelper modulatedCCA(serverAddress);
ApplicationContainer app = modulatedCCA.Install(nodes.Get(0));
ModulatedCCA::ModulationConfig config = {ModulatedCCA::ModulationType::SIN, 1.0, 1.0, DataRate("1kbps")};
app.Get(0) -> SetAttribute("Name", StringValue("CCA_1"));
Ptr<ModulatedCCA> app1 = DynamicCast<ModulatedCCA>(app.Get(0));
app1 -> SetConfig(config);
DataRate rateA = DataRate("100Mbps");
DataRate rateB = DataRate("1000Mbps");
DataRate rateC = rateA - rateB;
app.Start(Seconds(1.0));
app.Stop(Seconds(10.0));
NS_LOG_INFO("Run Simulation.");
Simulator::Run();
NS_LOG_UNCOND("Done.");
NS_LOG_UNCOND("Total Tx: " << DynamicCast<ModulatedCCA>(app.Get(0))->GetTotalTx() << " bytes.");
Simulator::Destroy();
return 0;
}

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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// This file contains the implementation of the functions declared in the
// corresponding header file.
#include "scratch-subdir-additional-header.h"
namespace ns3
{
std::string
ScratchSubdirGetMessage()
{
return "Scratch Subdir";
}
} // namespace ns3

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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// This header does not provide much functionality but is meant to demonstrate how,
// in a scratch subdirectory, one can create new programs that are implemented
// in multiple files and headers.
#include <string>
namespace ns3
{
/**
* Get a message from the subdir.
*
* \return The message from the subdir
*/
std::string ScratchSubdirGetMessage();
} // namespace ns3

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@@ -1,50 +0,0 @@
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// This example shows how to create new simulations that are implemented in
// multiple files and headers. The structure of this simulation project
// is as follows:
//
// scratch/
// | subdir/
// | | - scratch-subdir.cc // Main simulation file
// | | - scratch-subdir-additional-header.h // Additional header
// | | - scratch-subdir-additional-header.cc // Additional header implementation
//
// This file contains the main() function, which calls an external function
// defined in the "scratch-subdir-additional-header.h" header file and
// implemented in "scratch-subdir-additional-header.cc".
#include "scratch-subdir-additional-header.h"
#include "ns3/core-module.h"
#include <string>
using namespace ns3;
NS_LOG_COMPONENT_DEFINE("ScratchSubdir");
int
main(int argc, char* argv[])
{
std::string message = ScratchSubdirGetMessage();
NS_LOG_UNCOND(message);
Simulator::Run();
Simulator::Destroy();
return 0;
}