fix: cleanup for onboarding

This commit is contained in:
Sebastian Rust
2024-08-02 09:25:19 +02:00
parent d52eceb5a0
commit 9b465abc04
10 changed files with 146 additions and 116 deletions

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@@ -0,0 +1,41 @@
// For format details, see https://aka.ms/devcontainer.json. For config options, see the
// README at: https://github.com/devcontainers/templates/tree/main/src/docker-existing-docker-compose
{
"name": "Existing Docker Compose (Extend)",
// Update the 'dockerComposeFile' list if you have more compose files or use different names.
// The .devcontainer/docker-compose.yml file contains any overrides you need/want to make.
"dockerComposeFile": [
"../compose.dev.yml",
"docker-compose.yml"
],
// The 'service' property is the name of the service for the container that VS Code should
// use. Update this value and .devcontainer/docker-compose.yml to the real service name.
"service": "sim",
// The optional 'workspaceFolder' property is the path VS Code should open by default when
// connected. This is typically a file mount in .devcontainer/docker-compose.yml
"workspaceFolder": "/workspaces/${localWorkspaceFolderBasename}"
// Features to add to the dev container. More info: https://containers.dev/features.
// "features": {},
// Use 'forwardPorts' to make a list of ports inside the container available locally.
// "forwardPorts": [],
// Uncomment the next line if you want start specific services in your Docker Compose config.
// "runServices": [],
// Uncomment the next line if you want to keep your containers running after VS Code shuts down.
// "shutdownAction": "none",
// Uncomment the next line to run commands after the container is created.
// "postCreateCommand": "cat /etc/os-release",
// Configure tool-specific properties.
// "customizations": {},
// Uncomment to connect as an existing user other than the container default. More info: https://aka.ms/dev-containers-non-root.
// "remoteUser": "devcontainer"
}

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@@ -0,0 +1,26 @@
version: '3.8'
services:
# Update this to the name of the service you want to work with in your docker-compose.yml file
sim:
# Uncomment if you want to override the service's Dockerfile to one in the .devcontainer
# folder. Note that the path of the Dockerfile and context is relative to the *primary*
# docker-compose.yml file (the first in the devcontainer.json "dockerComposeFile"
# array). The sample below assumes your primary file is in the root of your project.
#
# build:
# context: .
# dockerfile: .devcontainer/Dockerfile
volumes:
# Update this to wherever you want VS Code to mount the folder of your project
- ..:/workspaces:cached
# Uncomment the next four lines if you will use a ptrace-based debugger like C++, Go, and Rust.
# cap_add:
# - SYS_PTRACE
# security_opt:
# - seccomp:unconfined
# Overrides default command so things don't shut down after the process ends.
command: /bin/sh -c "while sleep 1000; do :; done"

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@@ -2,3 +2,6 @@ FROM ns3-base AS sim
COPY ./scratch /ns3/latest/scratch COPY ./scratch /ns3/latest/scratch
COPY ./contrib /ns3/latest/contrib COPY ./contrib /ns3/latest/contrib
ENV PATH="/ns3/latest:$PATH" ENV PATH="/ns3/latest:$PATH"
WORKDIR /ns3/latest
RUN ./ns3 configure
RUN ./ns3 build

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@@ -60,8 +60,8 @@ RUN mv ./ns-allinone-$VERSION/ns-$VERSION /ns3/$VERSION && ln -s /ns3/$VERSION /
WORKDIR /ns3/latest WORKDIR /ns3/latest
# Configure # Configure
RUN ./ns3 configure RUN ./ns3 configure \
#--enable-examples --enable-tests --enable-examples --enable-tests
# Build # Build
RUN ./ns3 build RUN ./ns3 build

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@@ -15,6 +15,8 @@ services:
- ./contrib:/ns3/latest/contrib - ./contrib:/ns3/latest/contrib
depends_on: depends_on:
- base - base
environment:
- NS_LOG=ModulatedCCA=all
image: ns3-sim image: ns3-sim

1
contrib/modulatedCCA Submodule

Submodule contrib/modulatedCCA added at 0b955062cd

69
scratch/modulated-cca.cc Normal file
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@@ -0,0 +1,69 @@
#include "ns3/modulatedCCA-helper.h"
#include "ns3/applications-module.h"
#include "ns3/core-module.h"
#include "ns3/internet-module.h"
#include "ns3/network-module.h"
#include "ns3/point-to-point-module.h"
#include "ns3/log.h"
/**
* \file
*
* Explain here what the example does.
*/
using namespace ns3;
NS_LOG_COMPONENT_DEFINE("ModulatedCCAExample");
int
main(int argc, char* argv[])
{
bool verbose = true;
CommandLine cmd(__FILE__);
cmd.AddValue("verbose", "Tell application to log if true", verbose);
cmd.Parse(argc, argv);
// Setup two nodes
NodeContainer nodes;
nodes.Create(2);
PointToPointHelper pointToPoint;
pointToPoint.SetDeviceAttribute("DataRate", StringValue("5Mbps"));
pointToPoint.SetChannelAttribute("Delay", StringValue("2ms"));
NetDeviceContainer devices;
devices = pointToPoint.Install(nodes);
InternetStackHelper stack;
stack.Install(nodes);
Ipv4AddressHelper address;
address.SetBase("10.1.1.0", "255.255.255.0");
Ipv4InterfaceContainer interfaces = address.Assign(devices);
Ipv4Address serverAddress = interfaces.GetAddress(1);
// Create ModulatedCCA
ModulatedCCAHelper modulatedCCA(serverAddress);
ApplicationContainer app = modulatedCCA.Install(nodes.Get(0));
ModulatedCCA::ModulationConfig config = {ModulatedCCA::ModulationType::SIN, 1.0, 1.0, DataRate("1kbps")};
app.Get(0) -> SetAttribute("Name", StringValue("CCA_1"));
Ptr<ModulatedCCA> app1 = DynamicCast<ModulatedCCA>(app.Get(0));
app1 -> SetConfig(config);
DataRate rateA = DataRate("100Mbps");
DataRate rateB = DataRate("1000Mbps");
DataRate rateC = rateA - rateB;
app.Start(Seconds(1.0));
app.Stop(Seconds(10.0));
NS_LOG_INFO("Run Simulation.");
Simulator::Run();
NS_LOG_UNCOND("Done.");
NS_LOG_UNCOND("Total Tx: " << DynamicCast<ModulatedCCA>(app.Get(0))->GetTotalTx() << " bytes.");
Simulator::Destroy();
return 0;
}

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@@ -1,30 +0,0 @@
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// This file contains the implementation of the functions declared in the
// corresponding header file.
#include "scratch-subdir-additional-header.h"
namespace ns3
{
std::string
ScratchSubdirGetMessage()
{
return "Scratch Subdir";
}
} // namespace ns3

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@@ -1,32 +0,0 @@
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// This header does not provide much functionality but is meant to demonstrate how,
// in a scratch subdirectory, one can create new programs that are implemented
// in multiple files and headers.
#include <string>
namespace ns3
{
/**
* Get a message from the subdir.
*
* \return The message from the subdir
*/
std::string ScratchSubdirGetMessage();
} // namespace ns3

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@@ -1,50 +0,0 @@
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// This example shows how to create new simulations that are implemented in
// multiple files and headers. The structure of this simulation project
// is as follows:
//
// scratch/
// | subdir/
// | | - scratch-subdir.cc // Main simulation file
// | | - scratch-subdir-additional-header.h // Additional header
// | | - scratch-subdir-additional-header.cc // Additional header implementation
//
// This file contains the main() function, which calls an external function
// defined in the "scratch-subdir-additional-header.h" header file and
// implemented in "scratch-subdir-additional-header.cc".
#include "scratch-subdir-additional-header.h"
#include "ns3/core-module.h"
#include <string>
using namespace ns3;
NS_LOG_COMPONENT_DEFINE("ScratchSubdir");
int
main(int argc, char* argv[])
{
std::string message = ScratchSubdirGetMessage();
NS_LOG_UNCOND(message);
Simulator::Run();
Simulator::Destroy();
return 0;
}