/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // This example shows how to create new simulations that are implemented in // multiple files and headers. The structure of this simulation project // is as follows: // // scratch/ // | subdir/ // | | - scratch-subdir.cc // Main simulation file // | | - scratch-subdir-additional-header.h // Additional header // | | - scratch-subdir-additional-header.cc // Additional header implementation // // This file contains the main() function, which calls an external function // defined in the "scratch-subdir-additional-header.h" header file and // implemented in "scratch-subdir-additional-header.cc". #include "scratch-subdir-additional-header.h" #include "ns3/core-module.h" #include using namespace ns3; NS_LOG_COMPONENT_DEFINE("ScratchSubdir"); int main(int argc, char* argv[]) { std::string message = ScratchSubdirGetMessage(); NS_LOG_UNCOND(message); Simulator::Run(); Simulator::Destroy(); return 0; }