initial commit

This commit is contained in:
Sebastian Rust
2024-07-01 10:26:48 +02:00
commit 1d4a6f5903
8 changed files with 338 additions and 0 deletions

111
scratch/CMakeLists.txt Normal file
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set(target_prefix scratch_)
function(create_scratch source_files)
# Return early if no sources in the subdirectory
list(LENGTH source_files number_sources)
if(number_sources EQUAL 0)
return()
endif()
# If the scratch has more than a source file, we need to find the source with
# the main function
set(scratch_src)
foreach(source_file ${source_files})
file(READ ${source_file} source_file_contents)
string(REGEX MATCHALL "main[(| (]" main_position "${source_file_contents}")
if(CMAKE_MATCH_0)
list(APPEND scratch_src ${source_file})
endif()
endforeach()
list(LENGTH scratch_src scratch_src_len)
# If there is no main function, raise an error
if(${scratch_src_len} EQUAL 0)
message(FATAL_ERROR "The following scratch source files do not contain a main function: ${source_files}")
endif()
# If there are multiple main functions, raise an error
if(${scratch_src_len} GREATER 1)
message(FATAL_ERROR "The following scratch source files contain ${scratch_src_len} files with a main function: ${scratch_src}")
endif()
# If there is a single main function, continue normally
# Get parent directory name
get_filename_component(scratch_dirname ${scratch_src} DIRECTORY)
string(REPLACE "${CMAKE_CURRENT_SOURCE_DIR}" "" scratch_dirname
"${scratch_dirname}"
)
string(REPLACE "/" "_" scratch_dirname "${scratch_dirname}")
# Get source name
if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.14.0")
get_filename_component(scratch_name ${scratch_src} NAME_WLE)
else()
get_filename_component(scratch_name ${scratch_src} NAME)
string(FIND "${scratch_name}" "." ext_position REVERSE)
if(${ext_position} EQUAL -1)
message(FATAL_ERROR "Source file has no extension: ${scratch_src}")
else()
string(SUBSTRING "${scratch_name}" 0 ${ext_position} scratch_name)
endif()
endif()
set(target_prefix scratch_)
if(scratch_dirname)
# Join the names together if dirname is not the scratch folder
set(target_prefix scratch${scratch_dirname}_)
endif()
# Get source absolute path and transform into relative path
get_filename_component(scratch_src ${scratch_src} ABSOLUTE)
get_filename_component(scratch_absolute_directory ${scratch_src} DIRECTORY)
string(REPLACE "${PROJECT_SOURCE_DIR}" "${CMAKE_OUTPUT_DIRECTORY}"
scratch_directory ${scratch_absolute_directory}
)
build_exec(
EXECNAME ${scratch_name}
EXECNAME_PREFIX ${target_prefix}
SOURCE_FILES "${source_files}"
LIBRARIES_TO_LINK "${ns3-libs}" "${ns3-contrib-libs}"
EXECUTABLE_DIRECTORY_PATH ${scratch_directory}/
)
endfunction()
# Scan *.cc files in ns-3-dev/scratch and build a target for each
file(GLOB single_source_file_scratches CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/[^.]*.cc)
foreach(scratch_src ${single_source_file_scratches})
create_scratch(${scratch_src})
endforeach()
# Scan ns-3-dev/scratch subdirectories
file(
GLOB scratch_subdirectories
CONFIGURE_DEPENDS
LIST_DIRECTORIES true
${CMAKE_CURRENT_SOURCE_DIR}/**
)
# Filter out files
foreach(entry ${scratch_subdirectories})
if(NOT (IS_DIRECTORY ${entry}))
list(REMOVE_ITEM scratch_subdirectories ${entry})
endif()
endforeach()
# Build scratches per directory or following CMakeLists.txt instructions
foreach(subdir ${scratch_subdirectories})
if(EXISTS ${subdir}/CMakeLists.txt)
# If the subdirectory contains a CMakeLists.txt file
# we let the CMake file manage the source files
#
# Use this if you want to link to external libraries
# without creating a module
add_subdirectory(${subdir})
else()
# Otherwise we pick all the files in the subdirectory
# and create a scratch for them automatically
file(GLOB scratch_sources CONFIGURE_DEPENDS ${subdir}/[^.]*.cc)
create_scratch("${scratch_sources}")
endif()
endforeach()

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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// This file contains the implementation of the functions declared in the
// corresponding header file.
#include "scratch-subdir-additional-header.h"
namespace ns3
{
std::string
ScratchSubdirGetMessage()
{
return "Scratch Subdir";
}
} // namespace ns3

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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// This header does not provide much functionality but is meant to demonstrate how,
// in a scratch subdirectory, one can create new programs that are implemented
// in multiple files and headers.
#include <string>
namespace ns3
{
/**
* Get a message from the subdir.
*
* \return The message from the subdir
*/
std::string ScratchSubdirGetMessage();
} // namespace ns3

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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// This example shows how to create new simulations that are implemented in
// multiple files and headers. The structure of this simulation project
// is as follows:
//
// scratch/
// | subdir/
// | | - scratch-subdir.cc // Main simulation file
// | | - scratch-subdir-additional-header.h // Additional header
// | | - scratch-subdir-additional-header.cc // Additional header implementation
//
// This file contains the main() function, which calls an external function
// defined in the "scratch-subdir-additional-header.h" header file and
// implemented in "scratch-subdir-additional-header.cc".
#include "scratch-subdir-additional-header.h"
#include "ns3/core-module.h"
#include <string>
using namespace ns3;
NS_LOG_COMPONENT_DEFINE("ScratchSubdir");
int
main(int argc, char* argv[])
{
std::string message = ScratchSubdirGetMessage();
NS_LOG_UNCOND(message);
Simulator::Run();
Simulator::Destroy();
return 0;
}