initial commit
This commit is contained in:
111
scratch/CMakeLists.txt
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111
scratch/CMakeLists.txt
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set(target_prefix scratch_)
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function(create_scratch source_files)
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# Return early if no sources in the subdirectory
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list(LENGTH source_files number_sources)
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if(number_sources EQUAL 0)
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return()
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endif()
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# If the scratch has more than a source file, we need to find the source with
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# the main function
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set(scratch_src)
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foreach(source_file ${source_files})
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file(READ ${source_file} source_file_contents)
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string(REGEX MATCHALL "main[(| (]" main_position "${source_file_contents}")
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if(CMAKE_MATCH_0)
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list(APPEND scratch_src ${source_file})
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endif()
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endforeach()
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list(LENGTH scratch_src scratch_src_len)
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# If there is no main function, raise an error
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if(${scratch_src_len} EQUAL 0)
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message(FATAL_ERROR "The following scratch source files do not contain a main function: ${source_files}")
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endif()
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# If there are multiple main functions, raise an error
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if(${scratch_src_len} GREATER 1)
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message(FATAL_ERROR "The following scratch source files contain ${scratch_src_len} files with a main function: ${scratch_src}")
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endif()
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# If there is a single main function, continue normally
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# Get parent directory name
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get_filename_component(scratch_dirname ${scratch_src} DIRECTORY)
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string(REPLACE "${CMAKE_CURRENT_SOURCE_DIR}" "" scratch_dirname
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"${scratch_dirname}"
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)
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string(REPLACE "/" "_" scratch_dirname "${scratch_dirname}")
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# Get source name
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if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.14.0")
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get_filename_component(scratch_name ${scratch_src} NAME_WLE)
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else()
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get_filename_component(scratch_name ${scratch_src} NAME)
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string(FIND "${scratch_name}" "." ext_position REVERSE)
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if(${ext_position} EQUAL -1)
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message(FATAL_ERROR "Source file has no extension: ${scratch_src}")
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else()
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string(SUBSTRING "${scratch_name}" 0 ${ext_position} scratch_name)
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endif()
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endif()
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set(target_prefix scratch_)
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if(scratch_dirname)
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# Join the names together if dirname is not the scratch folder
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set(target_prefix scratch${scratch_dirname}_)
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endif()
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# Get source absolute path and transform into relative path
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get_filename_component(scratch_src ${scratch_src} ABSOLUTE)
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get_filename_component(scratch_absolute_directory ${scratch_src} DIRECTORY)
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string(REPLACE "${PROJECT_SOURCE_DIR}" "${CMAKE_OUTPUT_DIRECTORY}"
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scratch_directory ${scratch_absolute_directory}
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)
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build_exec(
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EXECNAME ${scratch_name}
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EXECNAME_PREFIX ${target_prefix}
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SOURCE_FILES "${source_files}"
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LIBRARIES_TO_LINK "${ns3-libs}" "${ns3-contrib-libs}"
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EXECUTABLE_DIRECTORY_PATH ${scratch_directory}/
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)
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endfunction()
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# Scan *.cc files in ns-3-dev/scratch and build a target for each
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file(GLOB single_source_file_scratches CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/[^.]*.cc)
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foreach(scratch_src ${single_source_file_scratches})
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create_scratch(${scratch_src})
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endforeach()
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# Scan ns-3-dev/scratch subdirectories
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file(
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GLOB scratch_subdirectories
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CONFIGURE_DEPENDS
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LIST_DIRECTORIES true
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${CMAKE_CURRENT_SOURCE_DIR}/**
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)
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# Filter out files
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foreach(entry ${scratch_subdirectories})
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if(NOT (IS_DIRECTORY ${entry}))
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list(REMOVE_ITEM scratch_subdirectories ${entry})
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endif()
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endforeach()
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# Build scratches per directory or following CMakeLists.txt instructions
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foreach(subdir ${scratch_subdirectories})
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if(EXISTS ${subdir}/CMakeLists.txt)
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# If the subdirectory contains a CMakeLists.txt file
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# we let the CMake file manage the source files
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#
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# Use this if you want to link to external libraries
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# without creating a module
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add_subdirectory(${subdir})
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else()
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# Otherwise we pick all the files in the subdirectory
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# and create a scratch for them automatically
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file(GLOB scratch_sources CONFIGURE_DEPENDS ${subdir}/[^.]*.cc)
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create_scratch("${scratch_sources}")
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endif()
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endforeach()
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30
scratch/subdir/scratch-subdir-additional-header.cc
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30
scratch/subdir/scratch-subdir-additional-header.cc
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// This file contains the implementation of the functions declared in the
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// corresponding header file.
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#include "scratch-subdir-additional-header.h"
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namespace ns3
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{
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std::string
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ScratchSubdirGetMessage()
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{
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return "Scratch Subdir";
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}
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} // namespace ns3
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32
scratch/subdir/scratch-subdir-additional-header.h
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32
scratch/subdir/scratch-subdir-additional-header.h
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// This header does not provide much functionality but is meant to demonstrate how,
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// in a scratch subdirectory, one can create new programs that are implemented
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// in multiple files and headers.
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#include <string>
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namespace ns3
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{
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/**
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* Get a message from the subdir.
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*
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* \return The message from the subdir
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*/
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std::string ScratchSubdirGetMessage();
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} // namespace ns3
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50
scratch/subdir/scratch-subdir.cc
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50
scratch/subdir/scratch-subdir.cc
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@@ -0,0 +1,50 @@
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// This example shows how to create new simulations that are implemented in
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// multiple files and headers. The structure of this simulation project
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// is as follows:
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//
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// scratch/
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// | subdir/
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// | | - scratch-subdir.cc // Main simulation file
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// | | - scratch-subdir-additional-header.h // Additional header
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// | | - scratch-subdir-additional-header.cc // Additional header implementation
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//
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// This file contains the main() function, which calls an external function
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// defined in the "scratch-subdir-additional-header.h" header file and
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// implemented in "scratch-subdir-additional-header.cc".
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#include "scratch-subdir-additional-header.h"
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#include "ns3/core-module.h"
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#include <string>
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using namespace ns3;
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NS_LOG_COMPONENT_DEFINE("ScratchSubdir");
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int
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main(int argc, char* argv[])
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{
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std::string message = ScratchSubdirGetMessage();
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NS_LOG_UNCOND(message);
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Simulator::Run();
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Simulator::Destroy();
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return 0;
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}
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